Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Accepted a deal with criminal or other figure under investigation. |
2 |
20 |
Failed to qualify for Marine Support (Marine). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Find valuable salvage. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
25 |
Suffer from a life-threatening illness. |
4 |
25 |
Failed to qualify for Surveyor (Scout). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Scout (Explorer). |
4 |
28 |
Heidi Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster but Heidi Fabble fail to help. Gain an Enemy. |
4 |
28 |
Psychologically damaged by Heidi Fabble's time in the scouts. |
4 |
29 |
Forced to continue current assignment. |
4 |
29 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
29 |
Continued as Scout (Explorer). |
5 |
32 |
Heidi Fabble's ship is damaged, and Heidi Fabble have to hitch-hike Heidi Fabble's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 5 Contacts. Gain 2 Enemies. |
6 |
32 |
Became a Merchant (Free Trader). |
6 |
36 |
Embroiled in legal trouble. |
6 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
36 |
Continued as Merchant (Free Trader). |
7 |
37 |
Embroiled in legal trouble. |
7 |
40 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Voluntarily left Free Trader |
8 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
41 |
Heidi Fabble secretly provide religious rites for a dying leader or noble, although they do not share Heidi Fabble's faith. Gain an Ally in the family and a Rival who disagrees with Heidi Fabble's choice. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |