Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Rogue (Thief). |
2 |
26 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Voluntarily left Thief |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Survived a risky adventure but gained nothing. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Drafted into Law Enforcement |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
Victim of a crime |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Go undercover to investigate an enemy. |
6 |
41 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Go undercover to investigate an enemy. |
7 |
44 |
Arrested |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |