Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
Win a prestigious prize for Henry McDermot's work. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
23 |
Make a breakthrough in Henry McDermot's field. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Voluntarily left Scientist |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Failed to qualify for Surveyor (Scout). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Scarred. Owe 1,250 for medical bills. |
5 |
29 |
Became a Scout (Courier). |
5 |
32 |
Perform an exemplary service for the scouts. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Switched to Scout (Surveyor) with previous rank. |
6 |
36 |
Spend several years jumping from world to world in Henry McDermot's scout ship. |
7 |
37 |
Continued as Scout (Surveyor). |
7 |
41 |
Henry McDermot spend a great deal of time on the fringes of Charted Space. |
7 |
41 |
Henry McDermot have no idea what happened to Henry McDermot – they found Henry McDermot's ship drifting on the fringes of friendly space. |
8 |
41 |
Continued as Scout (Surveyor). |
8 |
43 |
Psychologically damaged by Henry McDermot's time in the scouts. |