Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Hermine Andrews's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hermine Andrews fail to help. Gain an Enemy. |
1 |
21 |
Hermine Andrews's ship is damaged, and Hermine Andrews have to hitch-hike Hermine Andrews's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 2 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
When dealing with an alien race, Hermine Andrews botch an opportunity to gather extra intelligence about them. |
2 |
24 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Injured. |
4 |
30 |
Became a Scholar (Field Researcher). |
4 |
32 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
5 |
32 |
Failed to qualify for Artist (Entertainer). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
34 |
Survived a risky adventure but gained nothing. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Severely injured. Owe 7,500 for medical bills. |
7 |
40 |
Became a Entertainer (Artist). |
7 |
44 |
An investigation, tour, project or expedition goes wrong, stranding Hermine Andrews far from home. |