Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Hermine McDonaugh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Surveyor). |
3 |
25 |
Hermine McDonaugh's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hermine McDonaugh fail to help. Gain an Enemy. |
3 |
25 |
Hermine McDonaugh's ship is damaged, and Hermine McDonaugh have to hitch-hike Hermine McDonaugh's way back across the stars to the nearest scout base. |
3 |
25 |
Gain 6 Contacts. Gain 3 Enemies. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
30 |
Failed to qualify for Colonist (Citizen). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Switched to Scout (Explorer) with previous rank. |
5 |
34 |
Serve as the courier for an important message from the Imperium. |
6 |
34 |
Continued as Scout (Explorer). |
6 |
36 |
Hermine McDonaugh survey an alien world. |
7 |
38 |
Continued as Scout (Explorer). |
7 |
39 |
Psychologically damaged by Hermine McDonaugh's time in the scouts. |
8 |
39 |
Returned to Drifter (Scavenger). |
8 |
42 |
Hermine McDonaugh do not know what happened to Hermine McDonaugh. There is a gap in Hermine McDonaugh's memory. |
9 |
42 |
Failed to qualify for Performer (Entertainer). |
9 |
42 |
Switched to Drifter (Barbarian). |
9 |
45 |
Hermine McDonaugh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
45 |
Retired at age 45. |