Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Herminia Fabble far from home. |
2 |
21 |
Became a Scout (Explorer). |
2 |
24 |
Herminia Fabble inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
24 |
Failed to qualify for Army Support (Army). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Switched to Scout (Courier) with previous rank. |
3 |
28 |
Herminia Fabble's ship is damaged, and Herminia Fabble have to hitch-hike Herminia Fabble's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 3 Contacts. Gain 2 Enemies. |
4 |
28 |
Failed to qualify for Performer (Entertainer). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
29 |
Attempted a risky adventure and was wildly successful. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
34 |
Herminia Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Failed to qualify for Scientist (Scholar). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
35 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
35 |
Retired at age 35. |
7 |
35 |
Retired. |
7 |
36 |
Betrayal. Convert an Ally into a Rival or Enemy. |
8 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |