Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Imperial trade restrictions force Hessie Macks out of business. |
3 |
23 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
24 |
Assigned to the security staff of a space station. |
3 |
27 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
4 |
27 |
Continued as Marine (Star Marine). |
4 |
31 |
Scarred. |
5 |
31 |
Failed to qualify for Corporate Agent (Agent). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
33 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
37 |
Betrayed by a friend. One of Hessie Macks's Contacts or Allies betrays Hessie Macks, ending Hessie Macks's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Scout (Surveyor). |
7 |
41 |
Perform an exemplary service for the scouts. |
7 |
41 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
41 |
Continued as Scout (Surveyor). |
8 |
42 |
Hessie Macks's ship is damaged, and Hessie Macks have to hitch-hike Hessie Macks's way back across the stars to the nearest scout base. |
8 |
42 |
Gain 6 Contacts. Gain 3 Enemies. |
9 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
46 |
Hessie Macks aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |