Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Make an unexpected connection outside Hessie Price's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Hessie Price's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Became a Entertainer (Performer). |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
29 |
Became a Scout (Surveyor). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
33 |
Continued as Scout (Surveyor). |
6 |
35 |
Serve as the courier for an important message from the Imperium. |
6 |
37 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
37 |
Continued as Scout (Surveyor). |
7 |
38 |
Hessie Price's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hessie Price fail to help. Gain an Enemy. |
7 |
38 |
Hessie Price inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
41 |
Continued as Scout (Surveyor). |
8 |
45 |
Serve as the courier for an important message from the Imperium. |
8 |
45 |
Promoted to Scout (Surveyor) rank 2. |