Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Hilda Crowle's work ends up coming home with Hilda Crowle, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Rogue (Thief). |
2 |
21 |
Involved in a gambling ring. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Continued as Rogue (Thief). |
3 |
25 |
Involved in a feud with a rival criminal organization. |
3 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
28 |
Promoted to Rogue (Thief) rank 2. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
30 |
Crime pays off. Gain victim as Enemy. |
5 |
32 |
Continued as Rogue (Thief). |
5 |
35 |
Arrested |
6 |
35 |
Became a Prisoner (Inmate). |
6 |
36 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Switched to Prisoner (Fixer) with previous rank. |
7 |
43 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |