Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Voluntarily left Wanderer |
4 |
28 |
Failed to qualify for Cavalry (Army). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
29 |
Encounter a Psionic institute. |
4 |
29 |
Tested for psionic powers |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Became a Psion (Adept). |
5 |
36 |
Pick up potentially useful information using Hildur Forrest's psychic powers. |
6 |
36 |
Continued as Psion (Adept). |
6 |
40 |
Attempt to use powers for personal gain, but it backfires. |
7 |
40 |
Continued as Psion (Adept). |
7 |
41 |
Pick up potentially useful information using Hildur Forrest's psychic powers. |