Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Hope Berry's work ends up coming home with Hope Berry, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
28 |
Make an unexpected connection outside Hope Berry's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
34 |
Risk Hope Berry's fortune on a possibility lucrative deal and win. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 4. |
7 |
40 |
Voluntarily left Free Trader |
7 |
40 |
Became a Scout (Explorer). |
7 |
44 |
Hope Berry have no idea what happened to Hope Berry – they found Hope Berry's ship drifting on the fringes of friendly space. |