Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Betrayed by a friend. One of Ida Campbell's Contacts or Allies betrays Ida Campbell, ending Ida Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Entertainer (Artist). |
3 |
24 |
Win a prestigious prize. |
3 |
27 |
Promoted to Entertainer (Artist) rank 1. |
4 |
27 |
Continued as Entertainer (Artist). |
4 |
29 |
Spend time with an alien race. Gain a contact. |
5 |
31 |
Continued as Entertainer (Artist). |
5 |
34 |
Ida Campbell is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
34 |
Failed to qualify for Broker (Merchant). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Marine (Marine Support) with the new title Marine. |
6 |
36 |
Ida Campbell is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
36 |
Returned to Drifter (Scavenger). |
7 |
40 |
Gained a contact. |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
44 |
Attempted a risky adventure and was sent to prison. |