Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Iiar Kaaurmu join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Iiar Kaaurmu join a gambling circle on board. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
Refuse to abuse Iiar Kaaurmu's position for profit. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
41 |
Iiar Kaaurmu is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
41 |
Switched to Drifter (Barbarian). |
7 |
43 |
Attacked by enemies that Iiar Kaaurmu easily defeat. |
7 |
43 |
Gain Enemy if Iiar Kaaurmu don't already have one. |