Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Moved to a new world. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Rewarded for a successful mission. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Army Support (Army). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Inez Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Became a Scholar (Scientist). |
7 |
42 |
An expedition or voyage goes wrong, leaving Inez Fletcher stranded in the wilderness. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Embroiled in legal trouble. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |