Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A sudden war destroys Irma Sim's trade routes and contacts, forcing Irma Sim to flee that region of space. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Voluntarily left Cavalry |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Irma Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Journalist (Entertainer). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
30 |
Assigned to an assault on an enemy fortress. |
4 |
33 |
Attempt at commissioned failed. |
4 |
33 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Ground Assault (Marine). |
5 |
33 |
Continued as Marine (Marine Support). |
5 |
34 |
Assigned to an assault on an enemy fortress. |
6 |
37 |
Continued as Marine (Marine Support). |
6 |
41 |
Irma Sim is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
41 |
Failed to qualify for Merchant Academy. |
7 |
41 |
Switched to Drifter (Barbarian). |
7 |
43 |
Betrayed by a friend. One of Irma Sim's Contacts or Allies betrays Irma Sim, ending Irma Sim's career. That Contact or Ally becomes a Rival or Enemy. |