Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Established a network of contacts. Gain 1 contacts. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Hard times caused by a lack of interstellar trade costs Irma Staff's job. |
4 |
28 |
Failed to qualify for Cavalry (Army). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Became a Entertainer (Journalist). |
5 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Irma Staff far from home. |
6 |
30 |
Became a Merchant (Broker). |
6 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
34 |
Voluntarily left Broker |
7 |
34 |
Failed to qualify for Journalist (Entertainer). |
7 |
34 |
Switched to Drifter (Barbarian). |
7 |
38 |
Spend time with an alien race. Gain a contact. |
7 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
38 |
Continued as Drifter (Barbarian). |
8 |
41 |
Find valuable salvage. |
9 |
42 |
Continued as Drifter (Barbarian). |
9 |
44 |
Suffer from a life-threatening illness. |