Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
A revolution, attack or other unusual event throws Isobel Sapping's life into chaos, forcing Isobel Sapping to leave the planet. |
2 |
19 |
Failed to qualify for Cavalry (Army). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A new romantic starts. Gain an Ally. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A good deal ensures Isobel Sapping is living the high life for a few years. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Make an unexpected connection outside Isobel Sapping's normal circles. Gain a Contact. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Scout (Courier). |
6 |
39 |
Spend several years jumping from world to world in Isobel Sapping's scout ship. |
7 |
39 |
Continued as Scout (Courier). |
7 |
41 |
Isobel Sapping's scout ship is one of the first on the scene to rescue the survivors of a disaster but Isobel Sapping fail to help. Gain an Enemy. |
7 |
41 |
Nearly killed. Owe 15,000 for medical bills. |
7 |
43 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |