Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
19 |
Left the spacer community. |
2 |
19 |
Failed to qualify for Law Enforcement (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Courier). |
2 |
23 |
When dealing with an alien race, Jacqueline Suchet botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Psychologically damaged by Jacqueline Suchet's time in the scouts. |
3 |
23 |
Continued as Scout (Courier). |
3 |
24 |
When dealing with an alien race, Jacqueline Suchet botch an opportunity to gather extra intelligence about them. |
3 |
24 |
Nearly killed. Owe 40,000 for medical bills. |
4 |
27 |
Continued as Scout (Courier). |
4 |
29 |
When dealing with an alien race, Jacqueline Suchet botch an opportunity to gather extra intelligence about them. |
4 |
29 |
Jacqueline Suchet's ship is damaged, and Jacqueline Suchet have to hitch-hike Jacqueline Suchet's way back across the stars to the nearest scout base. |
4 |
29 |
Gain 4 Contacts. Gain 3 Enemies. |
5 |
31 |
Continued as Scout (Courier). |
5 |
34 |
When dealing with an alien race, Jacqueline Suchet botch an opportunity to gather extra intelligence about them. |
5 |
34 |
Nearly killed. Owe 35,000 for medical bills. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Entertainer (Performer). |
6 |
36 |
One of Jacqueline Suchet's pieces of art is stolen, and the investigation brings Jacqueline Suchet into the criminal underworld. |
6 |
39 |
Promoted to Entertainer (Performer) rank 1. |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
41 |
Gain a patron in the arts. Gain an Ally |
7 |
43 |
Promoted to Entertainer (Performer) rank 2. |