Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Risk Jean Andrew's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Accused of a crime |
3 |
26 |
Became a Prisoner (Fixer). |
3 |
29 |
Special Duty. |
3 |
30 |
Promoted to Prisoner (Fixer) rank 1. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Became a Navy (Engineer/Gunner). |
4 |
33 |
Advanced training in a specialist field. |
4 |
34 |
Attempt at commissioned failed. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Special assignment or duty on board ship. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
Jean Andrew foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Vessel participates in a diplomatic mission. |
7 |
46 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |