Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Jenny Sims's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A good deal ensures Jenny Sims is living the high life for a few years. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
30 |
Jenny Sims do not know what happened to Jenny Sims. There is a gap in Jenny Sims's memory. |
4 |
30 |
Failed to qualify for Scientist (Scholar). |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Jenny Sims's Contacts or Allies betrays Jenny Sims, ending Jenny Sims's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Thief (Rogue). |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Jenny Sims's Contacts or Allies betrays Jenny Sims, ending Jenny Sims's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Switched to Merchant (Broker). |
6 |
36 |
Gained a contact. |
6 |
39 |
Promoted to Merchant (Broker) rank 1. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
44 |
Jenny Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |