Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
21 |
Became a Merchant (Merchant Marine). |
2 |
23 |
Given advanced training in a specialist field |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A series of bad deals and decisions force Jewell Knight into bankruptcy. Jewell Knight salvages what Jewell Knight can. |
5 |
32 |
Became a Scholar (Physician). |
5 |
33 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
36 |
Promoted to Scholar (Physician) rank 1. |
6 |
36 |
Continued as Scholar (Physician). |
6 |
40 |
Agreed to perform research that goes against Jewell Knight's conscience. Gain 1 Enemies. |
6 |
40 |
Promoted to Scholar (Physician) rank 2. |
7 |
40 |
Continued as Scholar (Physician). |
7 |
43 |
Entangled in a bureaucratic or legal morass that distracts Jewell Knight from Jewell Knight's work. |