Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Suffered a deep tragedy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Scout (Courier). |
2 |
27 |
Birth or Death involving a family member or close friend. |
3 |
29 |
Continued as Scout (Courier). |
3 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
33 |
Continued as Scout (Courier). |
4 |
34 |
Jeyil's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
37 |
Forced to continue current assignment. |
4 |
37 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
37 |
Continued as Scout (Courier). |
5 |
40 |
A new romantic starts. Gain an Ally. |
6 |
41 |
Continued as Scout (Courier). |
6 |
43 |
Spend several years jumping from world to world in Jeyil's scout ship. |
6 |
45 |
Forced to muster out. |