Settler Jo Coulston  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Traltar 46 F 7 (0) 7 (0) 4 (-1) 6 (0) 2 (-2) 8 (0)1 (-2)774628
Self-Conscious
 
Skills
Athletics 0
Deception 1
Drive 0
Electronics (Computers) 1
Flyer (Wing) 1
Gun Combat (Archaic) 1
Gunner 0
Jack-of-All-Trades 1
Mechanic 2
Pilot 0
Seafarer 0
Streetwise 1
Survival 2
Telekinesis 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand13
Citizen Colonist Settler23
 
EducationGraduated
Psionic Community Failed
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 21 Suffered a deep tragedy.
1 22 Dropped out of the psionic community.
2 22 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 24 Nearly killed. Owe 10,000 for medical bills.
3 26 Continued as Navy (Engineer/Gunner).
3 27 Gained a contact.
3 30 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
4 30 Continued as Navy (Engineer/Gunner).
4 34 During a battle, defeat or victory depends on Jo Coulston's actions. Jo Coulston actions lead to an honorabe discharge.
5 34 Became a Citizen (Colonist).
5 35 Advanced training in a specialist field.
5 38 Promoted to Citizen (Colonist) rank 1.
6 38 Continued as Citizen (Colonist).
6 39 Political upheaval strikes Jo Coulston's homeworld, and Jo Coulston is caught up in the revolution.
6 42 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
7 42 Continued as Citizen (Colonist).
7 45 Jo Coulston learn something Jo Coulston should not have – a corporate secret, a political scandal – which Jo Coulston can profit from illegally.
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