Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Political upheaval strikes Joe Kildare's homeworld, and Joe Kildare is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
27 |
Gained a contact. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
28 |
Joe Kildare run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Entertainer (Performer). |
5 |
30 |
Gain a patron in the arts. Gain an Ally |
5 |
32 |
Promoted to Entertainer (Performer) rank 1. |
6 |
32 |
Continued as Entertainer (Performer). |
6 |
33 |
Gain a patron in the arts. Gain an Ally |
6 |
36 |
Promoted to Entertainer (Performer) rank 2. |
7 |
36 |
Continued as Entertainer (Performer). |
7 |
39 |
One of Joe Kildare's pieces of art is stolen, and the investigation brings Joe Kildare into the criminal underworld. |
7 |
40 |
Promoted to Entertainer (Performer) rank 3. |
8 |
40 |
Voluntarily left Performer |
8 |
40 |
Failed to qualify for Law Enforcement (Agent). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |