Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Johnie Cox survey an alien world. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
When dealing with an alien race, Johnie Cox botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Psychologically damaged by Johnie Cox's time in the scouts. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Gained a contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Broker). |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Johnie Cox's normal circles. Gain a Contact. |
6 |
38 |
Voluntarily left Broker |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
42 |
Befriended by a senior agent. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Johnie Cox's work ends up coming home with Johnie Cox, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |