Johnnie Fletcher  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 46 F 7 (0) 7 (0) 8 (0) 7 (0) 11 (1) 10 (1)7787BA
Always has food stains on face or clothes
 
Skills
Carouse 1
Drive 0
Electronics 0
Engineer (Power) 1
Explosives 1
Flyer 0
Gun Combat (Energy) 1
Gunner (Screen) 1
Investigate 0
Language (Trokh (Aslan)) 1
Leadership 1
Profession (Spacer) 0
Recon 0
Science (Robotic Sciences) 0
Seafarer 0
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Drifter Wanderer 01
Army Infantry Private01
Citizen Corporate 14
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 21 Given specialist training in vehicles.
2 22 Voluntarily left Law Enforcement
2 22 Became a Drifter (Wanderer).
2 26 Nearly killed. Owe 20,000 for medical bills.
3 26 Became a Army (Infantry) with the new title Private.
3 28 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4 28 Became a Citizen (Corporate).
4 30 Political upheaval strikes Johnnie Fletcher's homeworld, and Johnnie Fletcher is caught up in the revolution.
5 32 Continued as Citizen (Corporate).
5 33 Johnnie Fletcher gain experience in a technical field as a computer operator or surveyor.
6 36 Continued as Citizen (Corporate).
6 39 Johnnie Fletcher's business expands, Johnnie Fletcher's corporation grows, or the colony thrives.
6 40 Promoted to Citizen (Corporate) rank 1.
7 40 Continued as Citizen (Corporate).
7 44 Nearly killed. Owe 15,000 for medical bills.
7 44 Forced to muster out.
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