Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Dilettante) with the new title Wastrel. |
1 |
19 |
Become deeply involved in politics on Jossie Sims's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
2 |
22 |
Voluntarily left Dilettante |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
A mission goes wrong; Jossie Sims and several others are captured and mistreated by the enemy. Gain Jossie Sims's jailer as an Enemy. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
24 |
Jossie Sims foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
28 |
Commanding officer takes an interest in Jossie Sims's career. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
6 |
35 |
Failed to qualify for Scientist (Scholar). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
38 |
Find an Alien Artifact. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Nearly killed. Owe 45,000 for medical bills. |
7 |
41 |
Gain Enemy if Jossie Sims don't already have one. |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |