Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Katharine Wright befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Gained a contact. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Katharine Wright gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
36 |
Involved in the planning of an impressive heist. |
5 |
36 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
36 |
Continued as Rogue (Pirate). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
39 |
Katharine Wright's work ends up coming home with Katharine Wright, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
39 |
Became a Merchant (Broker). |
8 |
41 |
Embroiled in legal trouble. |
8 |
43 |
Promoted to Merchant (Broker) rank 1. |