Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Broker (Merchant). |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
28 |
Find valuable salvage. |
3 |
30 |
Continued as Drifter (Barbarian). |
3 |
32 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
32 |
Failed to qualify for Colonist (Citizen). |
4 |
32 |
Submitted to the draft. |
4 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Kathrine Jemmy's business or ship thrives. |
4 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
36 |
Continued as Merchant (Merchant Marine). |
5 |
40 |
Make an unexpected connection outside Kathrine Jemmy's normal circles. Gain a Contact. |
5 |
40 |
Forced to muster out. |
6 |
40 |
Switched to Drifter (Wanderer). |
6 |
44 |
Promoted to Drifter (Wanderer) rank 1. |