Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Psychologically damaged by Katie Hare's time in the scouts. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Attacked by enemies that Katie Hare easily defeat. |
2 |
22 |
Gain Enemy if Katie Hare don't already have one. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
26 |
Katie Hare run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Army (Infantry) with the new title Private. |
4 |
29 |
Assigned to an urbanised planet torn by war. |
4 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
30 |
Continued as Army (Infantry). |
5 |
34 |
Injured. Fully recovered. |
6 |
34 |
Returned to Drifter (Barbarian). |
6 |
35 |
Betrayed by a friend. One of Katie Hare's Contacts or Allies betrays Katie Hare, ending Katie Hare's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Failed to qualify for Pirate (Rogue). |
7 |
35 |
Switched to Drifter (Wanderer). |
7 |
38 |
Suffer from a life-threatening illness. |
8 |
38 |
Failed to qualify for Colonist (Citizen). |
8 |
38 |
Submitted to the draft. |
8 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
40 |
Make an unexpected connection outside Katie Hare's normal circles. Gain a Contact. |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Gained a contact. |
9 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |