Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Kattie Connell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Failed to qualify for Enforcer (Rogue). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
30 |
A mission goes wrong; Kattie Connell and several others are captured and mistreated by the enemy. Gain Kattie Connell's jailer as an Enemy. |
5 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
32 |
Betrayed by a friend. One of Kattie Connell's Contacts or Allies betrays Kattie Connell, ending Kattie Connell's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Became a Merchant (Broker). |
6 |
33 |
Embroiled in legal trouble. |
6 |
36 |
Promoted to Merchant (Broker) rank 1. |
7 |
36 |
Continued as Merchant (Broker). |
7 |
39 |
Kattie Connell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
40 |
Promoted to Merchant (Broker) rank 2. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
41 |
Make an unexpected connection outside Kattie Connell's normal circles. Gain a Contact. |