Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Kay Gleeson's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Kay Gleeson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A series of bad deals and decisions force Kay Gleeson into bankruptcy. Kay Gleeson salvages what Kay Gleeson can. |
6 |
37 |
Failed to qualify for Artist (Entertainer). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
41 |
Betrayed by a friend. One of Kay Gleeson's Contacts or Allies betrays Kay Gleeson, ending Kay Gleeson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Became a Scholar (Physician). |
7 |
42 |
Make a breakthrough in Kay Gleeson's field. |