Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
24 |
An investigation, tour, project or expedition goes wrong, stranding Kittie Beley far from home. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
Kittie Beley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Kittie Beley's Contacts or Allies betrays Kittie Beley, ending Kittie Beley's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
Kittie Beley retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
37 |
Continued as Believer (Mainstream Believer). |
7 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
41 |
Forced to muster out. |
8 |
41 |
Returned to Drifter (Scavenger). |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |