Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Gain Enemy if Kitty Meighan don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Nearly killed. Owe 15,000 for medical bills. |
4 |
30 |
Became a Scout (Courier). |
4 |
31 |
Good fortune |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Kitty Meighan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Kitty Meighan fail to help. Gain an Enemy. |
5 |
36 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 |
38 |
Promoted to Scout (Courier) rank 2. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Gained a contact. |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
Kitty Meighan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Kitty Meighan fail to help. Gain an Enemy. |
7 |
44 |
Psychologically damaged by Kitty Meighan's time in the scouts. |
7 |
46 |
Forced to muster out. |