Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Political upheaval strikes Krin Batt's homeworld, and Krin Batt is caught up in the revolution. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Embroiled in legal trouble. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Make an unexpected connection outside Krin Batt's normal circles. Gain a Contact. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |