Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Rogue (Thief). |
2 |
26 |
A police detective or rival criminal forces Lavinia Johnston to flee and vows to hunt Lavinia Johnston down. Gain an Enemy. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
27 |
A sudden war destroys Lavinia Johnston's trade routes and contacts, forcing Lavinia Johnston to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
39 |
Make an unexpected connection outside Lavinia Johnston's normal circles. Gain a Contact. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
46 |
Make an unexpected connection outside Lavinia Johnston's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 4. |