Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
A crime lord considers Leatha Fitzsimons his protégé. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
Arrested |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Became a Prisoner (Fixer). |
3 |
30 |
A guard takes a dislike to Leatha Fitzsimons. |
4 |
30 |
Switched to Prisoner (Inmate) with previous rank. |
4 |
34 |
Special Duty. |
4 |
34 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Became a Merchant (Broker). |
5 |
36 |
A sudden war destroys Leatha Fitzsimons's trade routes and contacts, forcing Leatha Fitzsimons to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Failed to qualify for Merchant Academy. |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Scout (Explorer). |
6 |
40 |
Leatha Fitzsimons's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
40 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
44 |
Promoted to Drifter (Barbarian) rank 1. |