Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
A job goes wrong, forcing Leila Rule to flee off-planet. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Severely injured. Owe 5,000 for medical bills. |
5 |
33 |
Became a Citizen (Colonist). |
5 |
36 |
A revolution, attack or other unusual event throws Leila Rule's life into chaos, forcing Leila Rule to leave the planet. |
6 |
36 |
Failed to qualify for Surveyor (Scout). |
6 |
36 |
Returned to Drifter (Scavenger). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
40 |
Imperial trade restrictions force Leila Rule out of business. |
8 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
41 |
Leila Rule aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
41 |
Retired. |
9 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |