Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Lelah Gilbert's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Lelah Gilbert's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Attacked by enemies that Lelah Gilbert easily defeat. |
3 |
28 |
Gain Enemy if Lelah Gilbert don't already have one. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Voluntarily left Wanderer |
4 |
28 |
Became a Entertainer (Performer). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
36 |
Victim of a crime |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Lelah Gilbert refused an offer of inducements to betray Lelah Gilbert's faith. Gain 5 enemies. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Lelah Gilbert is chosen to represent Lelah Gilbert's faith in a vid show or other highly public forum. |
7 |
44 |
Forced to muster out. |