Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A series of bad deals and decisions force Leota Head into bankruptcy. Leota Head salvages what Leota Head can. |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Lost eye or limb. Owe 2,500 for medical bills. |
5 |
33 |
Became a Scholar (Scientist). |
5 |
34 |
A disaster leaves several injured, and others blame Leota Head, forcing Leota Head to leave Leota Head's career. Gain a Rival. |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
36 |
Gained a contact. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
39 |
Attacked by enemies and injured. |
7 |
39 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
7 |
39 |
Gain Enemy if Leota Head don't already have one. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
43 |
Leota Head run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |