Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Scarred. Owe 1,250 for medical bills. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
24 |
Letitia Holland learn something Letitia Holland should not have – a corporate secret, a political scandal – which Letitia Holland can profit from illegally. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
28 |
Severely injured. Fully recovered. |
4 |
28 |
Became a Merchant (Merchant Marine). |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
32 |
Voluntarily left Merchant Marine |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Letitia Holland come into conflict with a splinter group Letitia Holland's own religion which maintains Letitia Holland's version is the wrong one. Gain 3 Rivals. |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
41 |
Attacked by enemies that Letitia Holland easily defeat. |
7 |
41 |
Gain Enemy if Letitia Holland don't already have one. |