Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Spend several years jumping from world to world in Lettie Cooper's scout ship. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Lettie Cooper inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Find valuable salvage. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Survived a risky adventure but gained nothing. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Lettie Cooper's Contacts or Allies betrays Lettie Cooper, ending Lettie Cooper's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Given advanced training in a specialist field |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |