Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Libby Fabble aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
22 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
25 |
Libby Fabble spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
28 |
Involved in a gambling ring. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
31 |
A job goes wrong, forcing Libby Fabble to flee off-planet. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
33 |
Victim of a crime |
5 |
35 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
35 |
Voluntarily left Surveyor |
6 |
35 |
Failed to qualify for Artist (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
38 |
A mission goes wrong; Libby Fabble and several others are captured and mistreated by the enemy. Gain Libby Fabble's jailer as an Enemy. |
7 |
38 |
Became a Merchant (Broker). |
7 |
41 |
Smuggle illegal items onto a planet. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
46 |
Make an unexpected connection outside Libby Fabble's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Broker) rank 1. |