Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies that Linnie Mason easily defeat. |
1 |
21 |
Gain Enemy if Linnie Mason don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
A series of bad deals and decisions force Linnie Mason into bankruptcy. Linnie Mason salvages what Linnie Mason can. |
4 |
29 |
Failed to qualify for Artist (Entertainer). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Scout (Explorer). |
4 |
32 |
Spend several years jumping from world to world in Linnie Mason's scout ship. |
5 |
33 |
Continued as Scout (Explorer). |
5 |
34 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
34 |
Failed to qualify for Intelligence (Agent). |
6 |
34 |
Returned to Drifter (Wanderer). |
6 |
38 |
Find valuable salvage. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
40 |
Attacked by enemies and injured. |
7 |
40 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
7 |
40 |
Gain Enemy if Linnie Mason don't already have one. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Agent (Intelligence). |
8 |
46 |
Befriended by a senior agent. |
8 |
46 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |