Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Vessel participates in a diplomatic mission. |
1 |
21 |
Gain a contact. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Lissie Cunningham join a gambling circle on board. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Lissie Cunningham foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Commanding officer takes an interest in Lissie Cunningham's career. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Voluntarily left Engineer/Gunner |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Lissie Cunningham is sent to a new community or parish to preach The Word among the poor. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
41 |
Lissie Cunningham come into conflict with a splinter group Lissie Cunningham's own religion which maintains Lissie Cunningham's version is the wrong one. Gain 3 Rivals. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
42 |
Voluntarily left Missionary/Humanitarian |
7 |
42 |
Became a Entertainer (Artist). |
7 |
46 |
Join homeworld’s celebrity circles |
7 |
46 |
Promoted to Entertainer (Artist) rank 1. |