Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Nearly killed. Owe 10,000 for medical bills. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
A revolution, attack or other unusual event throws Lucile Treadway's life into chaos, forcing Lucile Treadway to leave the planet. |
2 |
25 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
27 |
Established a network of contacts. Gain 3 contacts. |
3 |
29 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
31 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
33 |
Lucile Treadway aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
33 |
Became a Scholar (Physician). |
6 |
37 |
Severely injured. Owe 10,000 for medical bills. |
7 |
37 |
Failed to qualify for Free Trader (Merchant). |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
41 |
Attempted a risky adventure and was wildly successful. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
43 |
Lucile Treadway run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |