Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Psychologically damaged by Ludie Head's time in the scouts. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
21 |
Ludie Head come into conflict with a splinter group Ludie Head's own religion which maintains Ludie Head's version is the wrong one. Gain 3 Rivals. |
3 |
21 |
Became a Drifter (Wanderer). |
3 |
23 |
Offered job by a patron. Now owe him a favor. |
3 |
25 |
Forced to continue current assignment. |
3 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
28 |
Betrayed by a friend. One of Ludie Head's Contacts or Allies betrays Ludie Head, ending Ludie Head's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Failed to qualify for Physician (Scholar). |
5 |
28 |
Switched to Drifter (Barbarian). |
5 |
30 |
Find valuable salvage. |
5 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
36 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
38 |
Find valuable salvage. |
7 |
40 |
Promoted to Drifter (Barbarian) rank 3. |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
44 |
Forced to muster out. |