Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Spend several years jumping from world to world in Luisa Green's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Luisa Green have no idea what happened to Luisa Green – they found Luisa Green's ship drifting on the fringes of friendly space. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
26 |
Luisa Green's business or ship thrives. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
33 |
Make an unexpected connection outside Luisa Green's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
34 |
Given advanced training in a specialist field |
5 |
37 |
Forced to muster out. |
6 |
37 |
Failed to qualify for Journalist (Entertainer). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
40 |
Luisa Green foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
41 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
41 |
Continued as Navy (Line/Crew). |
7 |
45 |
Vessel participates in a notable military engagement. |
7 |
45 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |