Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Lyda Head's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Rogue (Thief). |
2 |
22 |
Involved in the planning of an impressive heist. |
3 |
24 |
Continued as Rogue (Thief). |
3 |
28 |
A job goes wrong, forcing Lyda Head to flee off-planet. |
4 |
28 |
Became a Army (Infantry) with the new title Private. |
4 |
31 |
Severely injured. Fully recovered. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Returned to Merchant (Free Trader). |
6 |
39 |
Make an unexpected connection outside Lyda Head's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
41 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 2. |