Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Entertainer (Artist). |
2 |
24 |
Gain a patron in the arts. Gain an Ally |
2 |
24 |
Promoted to Entertainer (Artist) rank 1. |
3 |
24 |
Continued as Entertainer (Artist). |
3 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Mabelle Bishop far from home. |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
27 |
Survived a risky adventure but gained nothing. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
32 |
Gained a contact. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
A good deal ensures Mabelle Bishop is living the high life for a few years. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Imperial trade restrictions force Mabelle Bishop out of business. |